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 Pokevolution - Thunder

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J-Max
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Join date : 2011-06-19

PostSubject: Pokevolution - Thunder   Sun Jun 19, 2011 8:17 am



PKEV3-070 Joltik

This card can be Special Summoned from your hand when a effect is activated that decreases the ATK or DEF of a face-up monster on the field. The original ATK of this card is equal to double the decrease. Once per Turn you can decrease the ATK & DEF of a face-up monster on the field by an amount equal to half the ATK of this card. Each time you use this effect, you can Put 2 Evolution Counters on this face-up card. If 4 Evolution Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 4 Evolution Counters on it to the Graveyard, Special Summon 1 "Galvantula" from your hand or Deck.

PKEV3-071 Gargantula

If this card was Special Summoned by the effect of "Joltik", you can switch the Battle Position of all face-up monsters your opponent controls & reduce their ATK & DEF to 0 until your End Phase. Once per Turn you can pay 1000 Life Points to destroy 1 face-up monster your opponent controls. Special Summon 1 Thunder-Type monster from your hand or Deck with a Level equal to the destroyed monster. The Special Summoned monster's DEF is 0 until your next Standby Phase.


If this card was Special Summoned by the effect of "Luxio", you can remove 1 Thunder-Type monster in your Graveyard from play to gain control of 1 face-up monster your opponent controls. As long as this card remains face-up on the field, all Thunder-Type monsters you control cannot be the target of monster effects. Increase the ATK of this card by 500 during each players Standby Phase.


"Luxray" + 1 Warrior or Spellcaster-Type monster.
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can gain control of up to 2 Machine-Type monsters your opponent controls. As long as this card remains face-up on your field, all Thunder-Type monsters you controll cannot be the target of Speel or Trap Cards. Increase the ATK of this card by 500 during each of your Standby Phases.


"Pikachu" + 1 Thunder-Type monster.
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can add 1 Level 4 or below Thunder-Type monster from your Deck or Graveyard to your hand. As long as you control at least 1 other Thunder-Type monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can Put 2 Evolution Counters on 1 face-up monster.


1 "Raichu" or 2 "Pikachu" + 1 Warrior or Spellcaster-Type monster.
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can add 1 "Pikachu" from your Deck or Graveyard to your hand. As long as this card remains face-up on the field, all Thunder-Type monsters you control can declare an attack in Defense Position. During each of your End Phases, you can decrease your opponent's Life Points by an amount equal to half the ATK of this card.



This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 2 face-up Thunder-Type monsters you control and rolling a Die. If the number rolled is 1-5, you can Special Summon this card. If the number is 6, this card is removed from play. When this card is Summoned successfully, you can Special Summon 1 Thunder-Type monster from your Deck with a Level equal to or lower then the monster on the field with the highest Level. The original ATK & DEF of the Special Summoned monster is equal to the ATK & DEF of this face-up card.. During each of your Standby Phases after this card's Summoning, you musr Roll a Die. Activate the corresponding effect depending on the current Standby Phase
- Standby Phase 1: If the number rolled is 1-5, double the original ATK & DEF of this face-up card, If the number rolled is 6, this card is removed from play.
- Standby Phase 2: If the number rolled is 1-4, you can Draw 1 card from your Deck, If it is a Thunder-Type monster, Special Summon it. If the number rolled is 5 or 6, this card is removed from play.
- Standby Phase 3: If the number rolled is 1-3, all face-up Thunder-Type monsters you control are also treated as Tuners. If the number rolled is 4-6, this card is removed from play.
- Standby Phase 4: If the number rolled is 1 or 2, you can Draw 2 cards from your Deck. If the number rolled is 3-6, this card is removed from play.
- Standby Phase 5: If the number rolled is 1, this card cannot be destroyed by its own effect. In addition, all other effects listed above are activated.


"Pachirisu" + 1 Warrior or Spellcaster-Type monster.
This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can Special Summon 1 Thunder-Type monster from your Deck with a Level equal to or lower then half the combined Level of all face-up monsters your opponent controls. As long as this card remains face-up on the field, your opponent must attack it with all face-up monsters they control during each turn. Draw 1 card from your Deck for each Battle Phase this card remains on your field.
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J-Max
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PostSubject: Re: Pokevolution - Thunder   Sun Jun 19, 2011 11:29 am

New Additions.

Shiny Shinx
Pokevolution Hybrid - Pachirisu
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Pokevolution - Thunder
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