J-Max Admin
Posts : 60 Reputation : 0 Join date : 2011-06-19
| Subject: Pokevolution - Legendary Pokemon Sun Jun 19, 2011 8:21 am | |
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PKEV-038 Suicune
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WATER monsters on your field or Graveyard from play. When this card is Summoned successfully, you can remove up to 2 non WATER monsters on the field from play. This card is also treated as Beast-Type. Once per Turn you can discard 1 card from your hand to Special Summon 1 WATER monster from your Deck to your field in face-up Attack Position. This card cannot declare an attack on the Turn that you activate this effect.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 Psychic-Type monsters on your field or Graveyard from play. When this card is Summoned successfully, you can Special Summon 1 Level 4 or below Psychic-Type monster from your Deck for every 2000 Life Points you currently have. As long as this card remains face-up on your field, any Psychic-Tupe monster that activates an effect that requires paying Life Points are also treated as Tuners. During your End Phase, increase your Life Points by an amount equal to the amount of Life Points paid to activate the effects of Psychic-Type monsters you control during that Turn.
"Cresselia" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can Special Summon 2 Psychic-Type monsters from your hand or Deck. If you control a face-up Spell or Trap Card, the Special Summoned mpnsters are also treated as Tuners. Each time a face-up Psychic-Type monster you control activates a effect that requires paying Life Points, you can increase your Life Points by an amount equal to double the amount of Life Points paid. All face-up Psychic-Type monsters you control cannot be the target of Spell Cards.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WATER monsters on your field or Graveyard from play. When this card is Summoned successfully, you can destroy up to 3 Spell or Trap Cards on the field. This card is also treated as Winged Beast-Type. If you control at least 1 other face-up WATER monster, you can remove the cards from play instead. As long as this card remains face-up on your field, your opponent must show each card that they would Set. If you control a face-up card of the same Type, both cards are removed from play.
"Articuno" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can Special Summon 1 Level 6 or below Aqua-Type monster from your Deck to your field in face-up Attack Position. This card is also treated as Winged Beast-Type. Once per Turn you can pay 1000 Life Points to select up to 3 Spell or Trap Card Zones. Until your next Standby Phase, no cards can be activated in the selected Zones. If you use this effect, you can select 1 Spell or Trap card from your Graveyard and Set it face-down in your Spell and Trap Card Zone.
"Zapdos" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can destroy all face-up Machine-Type monsters on the field. Special Summon 1 Thunder-Type monster from your hand or Deck equal to half the combined Levels of the destroyed monsters (rounded down). This card is also treated as Winged Beast-Type. As long as this card remains face-up on the field, neither player can Summon Machine-Type monsters. By discarding 1 card from your hand, you can Special Summon 1 Thunder-Type monster from your Graveyard. Remove it from play during your End Phase.
This card can only be Normal Summoned from your hand if you control 1 or more face-up WATER monsters. Once per turn, you can pay Life Points (in multiples of 500) to Special Summon 1 WATER monster from your Deck whose Level is equal to the multiple of Life Points paid. You can Tribute 3 face-up "Phione" monsters you control to Special Summon 1 WATER "Pokevolution Hybrid" monster from your Extra Deck ignoring the summoning conditions.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WATER monsters on your field or Graveyard from play. When this card is Summoned successfully, you can Special Summon as many "Phione" as possible from your hand, Deck or Graveyard. As long as this card remains face-up on your field, all WATER monsters you control are also treated as Tuners. If a face-up WATER monster you control would be destroyed, you can Tribute this card to negate the effect. Special SUmmon it during your next Standby Phase and put 2 Evolution Counters on 1 face-up WATER monster.
"Manaphy" or 2 "Phione" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can Special Summon as many "Phione" as possible from your hand, Deck and Graveyard. As long as you control 2 or more face-up "Phione", this monster can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent, you can Special SUmmon 1 Level 8 or below WATER monster from your hand or Deck.
"This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 FIRE monsters from your field or Graveyard from play. This card is also treated as Psychic-Type. Once per turn, you can pay half of your Life Points to Special Summon 1 monster from your Graveyard. The effect(s) of the Special Summoned monster are negated until your next Standby Phase. If you meet any 3 of the following Criteria, you win the Duel. - All 5 Monster Card Zones contain face-up non Token monsters. - You hold no cards in your hand. - Your opponent has more then double your current Life Points. - There are 15 or more Spell Counters on face-up cards that you control.
"Victini" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can Special Summon 2 Level 4 or below Pyro-Type monsters from your Deck to your field in face-up Attack Position. This card is also treated as Psychic-Type. As long as this card remains face-up on your field, each time you Put a Evolution Counter on a face-up monster you control, you can Put an additional Evolution Counter. When there is 30 or more Evolution Counters on face-up cards that you control, you win the Duel.
"Reshiram" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can destroy all face-up non Dragon-Type monsters. Increase your Life Points by an amount equal to the combined ATK of the destroyed monsters. Once per Turn you can discard 1 card from your hand to Special Summon 1 Dragon-Type monster from your hand or Deck to your field in face-up Attack Position. The Special Summoned monster can attack your opponent's Life Points directly.
"Ho-Oh" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can destroy all Spell and Traps Cards. Specail Summon FIRE monsters from your Graveyard equal to the total number of Spell and Trap Cards destroyed using this card's effect. If a FIRE monster you control would be destroyed in battle, you can pay 500 Life Points to negate the attack. Put 2 Evolution Counters on the attacking monster.
"Jirachi" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can look at the top 5 cards of your Deck. Add any Spell or Trap Cards to your hand, replace the rest on top of your Deck in any order. When your opponent Summons a monster, you can Put 1 "Wish Counter" on this card (Max 3). By removing 1 Wish Counter, you can activate 1 of the following effects. - Both players Draw 2 cards. - Special Summon 1 monster from your Graveyard, your opponent can also use this effect.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 Psychic-Type monsters on your field or Graveyard from play. When this card is Summoned successfully, you can look at your opponent's hand and send 2 of them to the Graveyard. As long as this card remains face-up on the field, your opponent must show their hand during each Draw Phase. If your opponent is holding a Spell or Trap Card, you can remove 1 Spell or Trap Card in your Graveyard from play to add 1 Spell or Trap Card from your opponent's hand to your hand. This card cannot declare an attack on the Turn that you activate this effect.
"Mewtwo" or "Mew" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can add up to 3 Psychic-Type monsters from your Deck to your hand. Monsters added to your hand using this effect cannot be Summoned until your next Turn. As long as this card remains face-up on your field, all non Psychic-Type monsters on the field must attack during each Battle Phase if able. Increase the ATK of this card by 300 for each successful battle.
"Mewtwo" or "Mew" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can remove up to 5 cards in your opponent's Graveyard from play. Draw cards from your Deck until you Draw a Psychic-Type monster. The rest can be placed back on top of your Deck in any order. Once per Turn you can remove 1 Psychic-Type monster in your Graveyard from play to Special Summon 1 monster from your Deck with the same Level. This card cannot declare an attack on the Turn that you activate this effect.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 FIRE monsters on your field or Graveyard from play. When this card is Summoned successfully, you can destroy all face-up non FIRE monsters on the field. Increase the ATK of this card by 500 for each monster destroyed using this effect. Once per turn you can discard 1 card from your hand to destroy 2 cards on the field. If you use this effect, you can Draw 1 card from your Deck during the End Phase.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 3 monsters you control with different Monster Types. This face-up card's Type is also treated as the monsters Tributed to Special Summon it. Omce per Turn you can Special Summon 1 monster from your Graveyard with the same Type as this face-up card. If you use this effect, your opponent can Draw 1 card from their Deck.
"Rayquaza" + 1 Warrior or Spellcaster-Type monster. This card can only be Special Summoned from your Extra Deck by sending the above cards from your hand or field to your Graveyard. When this card is Special Summoned by its own effect, you can destroy an amount of cards on the field equal the number of face-up Dragon-Type monsters that you control. Draw cards from your Deck equal to the number of cards destroyed using this effect. Once per turn you can Tribute 1 Dragon-Type monster you control. Until the End Phase when this card destroys a monster in battle, you can destroy all Spell and Trap Cards.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 3 WATER monsters on your field or Graveyard from play. When this card is Summoned successfully, you can select up to 5 Spell and Trap Card Zones. The selected Zones are also treated as Monster Card Zones. Double the ATK of any monster that is face-up in the selected Zones. During your Standby Phase, you can pay 1000 Life Points to flip the top card of your Extra Deck face-up. Until the End Phase, the Level of all face-up monsters on the field are the same as the flipped monster.
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