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 Pokevolution - Spells & Traps

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J-Max
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Join date : 2011-06-19

Pokevolution - Spells & Traps Empty
PostSubject: Pokevolution - Spells & Traps   Pokevolution - Spells & Traps EmptySun Jun 19, 2011 8:41 am

Pokevolution - Spells & Traps PokevolutionSubBannersSPELLTRAP

PKEV3-002 Here Comes Team Rocket!
Pokevolution - Spells & Traps 20250
Activate when either player discards 1 or more cards due to a card effect. Draw 2 cards from your Deck. During your next Standby Phase your opponent can select 1 card from your hand and add it to their hand.

PKEV3-003 Cottony Paradise
Pokevolution - Spells & Traps 20250
All face-up monsters on the field that require 1 or more Evolution Counters to be Tributed require 1 additional Evolution Counter. Increase the DEF of all face-up monsters by 1000. Face-up monsters cannot be targeted by Spell Cards.

PKEV3-004 Pokevolution Overclock
Pokevolution - Spells & Traps 20250u
Activate when you control 2 or more face-up Level 4 or lower monsters with at least 1 Evolution Counter on them. Double the ATK of all face-up Level 4 or lower monsters you control until the End Phase. During your Main Phase 2 you can Tribute 1 face-up monster you control with at least 1 Evolution Counter to Special Summon the monster listed on its card effect from your Deck ignoring the requirements.

PKEV3-026 Eeveelution Gathering
Pokevolution - Spells & Traps 20250p
Activate only when you control 2 or more face-up "Eevee" or monsters that list "Eevee" as a Fusion Material requirement. Increase the ATK & DEF of all face-up "Eevee" or monsters that list "Eevee" as a Fusion Material requirement by 800 for each face-up monster that you control. When this card is removed from the field, you can remove 1 Fusion Material monster in your Graveyard from play to place this card face-up in your Spell & Trap Card Zone.

PKEV-029 Overwhelming Tactics
Pokevolution - Spells & Traps 20250
Activate when you control 2 or more monsters then your opponent. You can destroy cards on your opponent's field equal to quarter the total Level of all face-up monsters that you control (rounded down). You cannot conduct your Battle Phase this Turn.

PKEV3-047 Tasty Dream
Pokevolution - Spells & Traps 20250k
Activate when a monster you control is destroyed in battle. Increase both players Life Points by an amount equal to the combined ATK & DEF of the destroyed monster. Special Summon the destroyed monster from your Graveyard in face-down Defense Position.

PKEV3-048 Parental Bonding
Pokevolution - Spells & Traps 20250
Activate when a monster you control with Evolution Counters is Tributed to Special Summon the card in its effect. Special Summon the Tributed monster from your Graveyard in face-up Attack Position. Put 2 Evolution Counters on the Special Summoned monster.

PKEV3-049 Hybrid Boogaloo
Pokevolution - Spells & Traps 20250
Return 1 "Pokevolution Hybrid" Fusion monster you control to your Extra Deck & Special Summon 1 "Pokevolution Hybrid" with a Level equal to or lower then the returned monster from your Extra Deck or Graveyard. Draw 1 card from your Deck.

PKEV3-055 Load of Balls
Pokevolution - Spells & Traps 20250
Activate only during Main Phase 1. If a monster you control destroys a face-up monster your opponent controls during the Battle Phase, you can pay 1000 Life Points to Special Summon the destroyed monster to your field in face-up Attack Position. During the End Phase, control of the Special Summoned monsters switches to your opponent.

PKEV3-065 Hybrid Manipulation
Pokevolution - Spells & Traps 20250h
When a monster with Evolution Counters is Tributed to Special Summon the monster in its card effect, the controller can pay 1000 Life Points to Special Summon 1 "Pokevolution Hybrid" with the same name from their Extra Deck instead ignoring the Summoning conditions. Both players can use this effect.

PKEV3-069 Cycling Road
Pokevolution - Spells & Traps 20250v
Once per Turn you can move 1 face-up monster you control to an adjacent Monster Card Zone. Double the ATK of the monster until the End Phase. If the selected monster declares an attack, it is removed from play during your End Phase.

Pokevolution - Spells & Traps 20250d
Activate when there are 2 or more face-up Plant-Type monsters. Increase the ATK & DEF of all face-up Plant-Type monsters on the field by an amount equal to half the combined total of all face-up Plant-Type monsters. Each player can only attack with 1 Plant-Type monster during each of their Turns. If this card is removed from the field, you can Tribute 1 Plant-Type monster you control to place this card in your Field Spell Card Zone face-down.

Pokevolution - Spells & Traps 20250c
When the controller of this face-up card Normal or Special Summons a monster with the same name as a face-up monster on the field, you can add 1 Equip Spell Card from your Deck or Graveyard to your hand. By paying 500 Life Points you can equip it to the summoned monster instead. All effects of the equipped card are activated twice.

Pokevolution - Spells & Traps 20250m
Activate by discarding 1 WATER monster from your hand. All Evolution Counter requirements for face-up WATER monsters are decreased by 2. Once per Turn either player can remove Evolution Counters from face-up Evolution Counters from face-up cards they control to Special Summon 1 WATER monster from their hand, Deck or Graveyard with a Level equal to the number of removed Evolution Counters.

Pokevolution - Spells & Traps 20250
Activate when your opponent draws a card outside of their Draw Phase. Once per Turn you can discard 1 card from your hand to select 1 card from your Deck and add it to your hand. During the Standby Phase of your next Turn, add the discarded card to your hand.

Pokevolution - Spells & Traps 20250o
Activate when a monster you control destroys a monster of the same Level. Special Summon the destroyed monster from your opponent's Graveyard. The effect of the Special Summoned monster is negated until your next Standby Phase.

Pokevolution - Spells & Traps 20250x
Tribute 1 Level 4 or below monster and 1 Level 6 or higher monster that you control. Special Summon 1 monster from your Extra Deck with a Level equal to half the combined total of Levels of both monsters Tributed (rounded down) ignoring the summoning conditions.

Pokevolution - Spells & Traps 20250u
During each player's Standby Phase, all face-up Effect Monsters they control are flipped into face-down Defense Position and cannot be flipped face-up until their next Turn. Any Flip Monster Effects are activated twice.

Pokevolution - Spells & Traps 20250y
Activate when either player Special Summons a monster by the effect of Evolution Counters. send the Special Summoned monster to the Graveyard and select 1 random card from the controller's Extra Deck. Special Summon the selected monster ignoring the summoning conditions.

Pokevolution - Spells & Traps 20250q
Once per Turn, if you control a face-up monster with the same Type as your opponent, you can Special Summon 1 monster with the same Type and Level from your hand or Deck to your field in face-up position.

Pokevolution - Spells & Traps 20250
During each of your Draw Phases you can predict if the drawn card would be a Spell, Trap or Monster Card. If you guess correctly, you can Draw again. If you guess incorrectly, your opponent can Draw 1 card from their Deck.

Pokevolution - Spells & Traps 20250l
Activate when a face-up monster you control would be destroyed in battle. Negate the battle and double the ATK & DEF of the defending monster. Your opponent must attack the defending monster with all face-up monsters they control during this Battle Phase. Your opponent can Draw 1 card from their Deck during Main Phase 2.

Pokevolution - Spells & Traps 20250c
Activate when a face-up Winged Beast-Type monster you control would be destroyed in battle. Destroy all cards on the field. Both players must Draw 5 cards from their Decks and Set them face-down on the field. During your neext Standby Phase, you can add 1 Winged Beast-Type monster from your Deck to your hand.

Pokevolution - Spells & Traps 20250u
Activate when your opponent takes control of 1 or more face-up monsters that you control. You can switch control of 1 additional face-up monster to Draw 2 cards from your Deck. Destroy 1 card on the field.

Pokevolution - Spells & Traps 20250n
All face-up monsters you control are also treated as DARK. All face-up monsters you control that require Evolution Counters to Tribute for the Special Summon of the monster listed in its card effect can be Tributed by paying 1000 Life Points instead.

Pokevolution - Spells & Traps 20250g
Activate when a face-up "Pokemon Trainer" or "Gym Leader" monster you control would be the target of a Spell or Trap Card. Tribute the selected monster to negate the Spell or Trap Card effect and destroy it. Special Summon 1 "Pokevolution Hybrid" monster from your Extra Deck with the same Level as the Tributed monster.

Pokevolution - Spells & Traps 20250t
Pay 1000 Life Points. Select up to 4 Dragon-Type monsters from your Deck & send them to the Graveyard. Special Summon 1 Dragon-Type monster from your hand or Deck with a Level equal to double the number of monsters sent.

Pokevolution - Spells & Traps 20250bb
Once per turn by paying 1000 Life Points. You can Special Summon 1 monster listed on the effect a face-up card that you control with a Level equal to or lower then the selected monster from your hand or Deck. The effect of the Special Summoned monster is negated until your next Standby Phase.

Pokevolution - Spells & Traps 20250mn
Tribute up to 3 Insect-Type monsters. Increase your Life Points by an amount equal to double the ATK of the Tributed monsters.

Pokevolution - Spells & Traps 20250v
Once per turn, if you control 2 or more face-up Winged Beast-Type monsters of the same Level. You can Special Summon 1 Winged Beast-Type monster from your hand or Deck. The Special Summoned monster can attack your opponent's Life Points directly on the turn that it was Special Summoned.

Pokevolution - Spells & Traps 20250c
This card can only be activated when "Pansage", "Pansear", and "Panpour" are face-up on your side of the field. Destroy all cards on the field. You can Special Summon 1 Plant-Type, 1 Aqua-Type and 1 Pyro-Type monster from your hand, Deck or Graveyard. Double the ATK of the Special Summoned monsters.

Pokevolution - Spells & Traps 20250v Pokevolution - Spells & Traps 20250r
Activate only when you control a face-up Plasma Leader - N" and "Pokemon Trainer - Hilda" Special Summon 1 Level 6 or below Dragon-Type monster from your hand or Deck in face-up Attack Position. The Special Summoned monster can attack your opponent's Life Points directly. During each of your Standby Phases, you can Tribute 1 Dragon-Type monster you control to Special Summon 1 Dragon-Type monster with a Level equal to or below the Tributed monster from your Deck.#

Pokevolution - Spells & Traps 20250l
Pay 1000 Life Points. Equip to a face-up "Pokemon Trainer" or "Gym Leader" monster that you control. Once per turn you can select 1 Monster Card in your Graveyard. Until the End Phase, the equipped monster's effect is also treated as the selected monster. Once per turn you can pay 500 Life Points to activate 1 of the following effects until then End Phase.
- The equipped monster is also treated as a Tuner
- Increase or decrease the Level of the equipped monster by 2.

Pokevolution - Spells & Traps 20250m
Activate when you control 1 or more "Pokemon Trainer" monsters. During each player's Standby Phase, destroy all face-up monsters and both players can Special Summon up to 2 "Pokemon Trainer" monsters from their respective Graveyards to the field in face-up Attack Position. Double the ATK of all face-up "Pokemon Trainer" monsters during the Bttle Phase. When a "Pokemon Trainer" monster is destroyed in battle, the controller of the destroyed monster must activate 1 of the following effects.
- Discard 1 card from their hand.
- The opponent can Draw 1 card from their Deck.

Pokevolution - Spells & Traps 20250b
Activate when you control a face-up monster with 2000 ATK or more. During each of your Battle Phases, you can select 1 face-up monster with 1800 or lower ATK. Increase the ATK of the monster by an amount equal to half the ATK of the face-up monster with the highest ATK on the field.

Pokevolution - Spells & Traps 20250t
Activate when a face-up monster with Evolution Counters is Tributed by its own effect. Put the same number of removed Evolution Counters on a face-up monster that you control. The face-up monster cannot be Tribute Summoned by its own effect until your next turn.

Pokevolution - Spells & Traps 20250h
Activate when either player controls a "Shiny" monster. Switch control of the "Shiny" monster. Put Evolution Counters equal to the "Shiny" monster's Level on all face-up cards on the field. Monsters with Evolution Counters cannot be Tributed by its own effect until the 2nd Standby Phase after this card's activation.
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J-Max
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Pokevolution - Spells & Traps Empty
PostSubject: Re: Pokevolution - Spells & Traps   Pokevolution - Spells & Traps EmptySun Jun 19, 2011 11:27 am

New Additions.

Evolution Backup
Shiny Frolicing.
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